Across the internet, enthusiasts are foaming at the mouth to post their lists of the top titles of 2025. Yet, where are the flops, the low achievers? It's time to take a momentary detour to honor the most panned games of the year, according to review aggregator Metacritic. Is every one of these games as bad as the ratings suggest? Here is the list.
10. Switch 2's Welcome Tour
Aggregate Score: 54/100, User Score: 3.4/10
Initial reactions to this pack-in experience were shaped by its $9.99 price tag, with many feeling cheesed off it wasn't a free pack-in like competing console launches. Professional assessment varied dramatically, from harsh disappointment to somewhat forgiving reviews that noted the charming software itself. Regardless of the grumbling, the title proved to be a surprisingly robust commercial performer during its launch month.
9. Rennsport
Aggregate Score: 53/100, User Score: 3.2/10
Marketed as "more than a racing game," this driving sim from European developers garnered pretty unanimous reviews. Critics noted that the game fell short in key areas, particularly in a year packed with stellar racing games. For many, this underwhelming entry was advised to be left unplayed.
8. The Purrfect Bubsy Collection
Metascore: 53/100, User Score: 8.6/10
Before we start: the irritating punctuation is a notable strike against it. This collection of 1990s-era mascot platformers features a rude feline known for non-stop quips. The consensus was that these games haven't aged well originally and have not improved with age. The notably positive user score remains a curious anomaly to the Metascore.
7. Hunter x Hunter: Nen x Impact
Metascore: 53, Audience Score: 3.5
This anime-inspired fighting game faced significant backlash from both reviewers and fans. It was lambasted for a small roster of characters and a dearth of features. User reviews was especially vitriolic, with some voicing a wish that the title's flop would be a warning for similar releases.
6. Riders Vs Dogoos
Aggregate Score: 51, User Score: 5.3
A part of the quirky Hyperdimension Neptunia series, this vehicle combat game tasks players with gathering Dogoos. The assessment was that its effort to recreate a *Katamari Damacy*-like feel ultimately fell flat, coming across as more of a low-effort product than a substantial Neptunia game. Its 3-hour duration combined with a $40 price tag raised eyebrows.
5. Captain Blood
Metascore: 50, User Score: 5.3
This title is a piece of lost media from the past, launched after a very long time in legal limbo. The publishers consciously chose to preserve the game as an authentic experience of its time, accepting that modern gamers might criticize its dated design. As such, many reviews remarked that the fascinating story of its development was more compelling than the actual gameplay.
4. Scar-Lead
Metascore: 44, Audience Score: 2.4
This anime-art third-person shooter inspired by games like *Returnal* disappointed with critics. Common complaints included repetitive adversaries, repetitive levels, and a snoozy narrative. A much-criticized system involving the protagonist's clothing was widely panned and undermined the game's overall experience.
3. Paramedic Simulator
Metascore: 44, Audience Score: 4.9
Imagine the strategic surgery games of the past, then take out the memorable characters. That, according to reviews, is pretty much *Ambulance Life*. Players found the ambulance-driving sequences to be tedious and repetitive, and the narrative's handling of its subject matter was criticized as being insensitive. The overall experience was deemed largely unsatisfying.
2. Tamagotchi Plaza
Aggregate Score: 43, User Score: 5.8
This shift away from the classic virtual pet formula makes the franchise into a minigame collection title. The result, per critics, was a dull series of repetitive tasks that very soon grew tiresome. Some reviews went so far as to call it one of the worst titles available on its platform, pointing to a profound lack of depth.
1. MindsEye
Metascore: 37, Audience Score: 2.5
Arriving as a high-profile open-world action game from a team featuring experienced developers, *MindsEye* was a spectacular commercial failure. Reviews savaged its poor shooting mechanics, boring plot, and a host of game-breaking glitches. Several found it to be a significant step back compared to previous-generation games in the same genre. Despite the overwhelming criticism, a few of optimistic players found value in the experience, providing a distinct counterpoint.